One person, three shipped games, two of them written close to the metal. No engine underneath, no shortcuts taken.
Out now
Dodge the walls of fire, chase the multiplier, outlast a wave system that never stops climbing.
A bullet heaven out of Slavic folklore: all you choose is where to stand and what to pick up on the way to dawn.
Finished
Three games shipped, two in the works. No trailers here on purpose — the list below is what exists and what is being written right now.
Aenyegames is my one-person studio in Poznań, and I tend to build from scratch the things most studios buy off the shelf: my own C++ and OpenGL renderers, my own sprite pipelines, game feel tuned by 26 years of actually playing games.
167 MCP tools, safety hooks and quality gates that make Claude Code compile, test, package and verify an Unreal Engine 5 game instead of guessing. Built on six shipped games.
A catalogue of Unreal Engine 5 plugins with full C++ source: combat, AI, RPG, horror and survival systems.
Press, publishing, platform deals or plugin support. It all reaches me directly — there's no one else to forward it to.
contact@aenyegames.pl